I am a junior Game Designer, founder of the indie game dev team NuraxInteractive, oriented towards Level and Narrative Design and graphics (illustration, concept art, 3D modeling).
I have been practicing on a theme/narrative approach to the game concept, starting from the setup of a system of embedded mechanics and story reinforcing one each other rather than from a pure mechanics setup.
My life in pills
About me
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Class 1996;
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2014 - Started publishing Graphic Novels online;
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2015 - Graduated at scientific high school;
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2016 - Founded indie videogame dev team NuraxInteractive;
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2017 - Started working as graphic;
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2017 - Graduated in Game Design at Event Horizon International School of Comics;
Relevant moments in my dev life
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6/2017 - Published Psycologico playable demo;
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5/2017 - Joined Svilupparty in Bologna;
- Showcased Psycologico;
- Revealed Dead Man Dan, a MediEvil fan remake; -
9/2017 - Published Psycologico;
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9/2017 - Graduated in Game Design at Event Horizon International School of Comics;
My skills
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GDD writing and maintainance;
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Trello management;
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Basic SourceTree knowledge;
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Blockout Level Design;
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Narrative Design and story-driven Game Design;
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Writing attitude (both for dialogues and narrative);
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Graphic attitude (both 2D and 3D);
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Basic scripting knowledge;
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Unity - Protoyping;
- C# (Basic);
- PlayMaker (Basic);
- Mecanim set up (animations import, editing and eventing);
- SDK implementation (GameAnalytics, Facebook);
- Android/iOS building; -
Unreal Engine 4 - Protoyping;
​ - Blueprint (Basic);
- Animation Blueprint (Basic); -
RPG Maker (VX Ace) - Prototyping;
- RGSS3 (Basic); -
Game Maker Studio - Prototyping;
- GML (Basic);
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Blender - Modeling;
- Texturing (Basic);
- Rigging (Basic);
- Skinning (Basic);
- Animation (Basic);
- Unity import of complete model (materials, animation clips);
- Unity assets update management (mesh/animations patches); -
Gimp (Intermediate);
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Photoshop (Basic);
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Inkscape (Basic);
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Illustrator (Basic);
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Tux Guitar (Basic);
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Audacity (Basic);