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I am a junior Game Designer, founder of the indie game dev team NuraxInteractive, oriented towards Level and Narrative Design and graphics (illustration, concept art, 3D modeling).

I have been practicing on a theme/narrative approach to the game concept, starting from the setup of a system of embedded mechanics and story reinforcing one each other rather than from a pure mechanics setup.

My life in pills

About me

  • Class 1996;

  • 2014 - Started publishing Graphic Novels online;

  • 2015 - Graduated at scientific high school;

  • 2016 - Founded indie videogame dev team NuraxInteractive;

  • 2017 - Started working as graphic;

  • 2017 - Graduated in Game Design at Event Horizon International School of Comics;

Relevant moments in my dev life

  • 6/2017 - Published Psycologico playable demo;

  • 5/2017 - Joined Svilupparty in Bologna;
                - Showcased Psycologico;
                - Revealed Dead Man Dan, a MediEvil fan remake;

  • 9/2017 - Published Psycologico;

  • 9/2017 - Graduated in Game Design at Event Horizon International School of Comics;

My skills

  • GDD writing and maintainance;

  • Trello management;

  • Basic SourceTree knowledge;

  • Blockout Level Design;

  • Narrative Design and story-driven Game Design;

  • Writing attitude (both for dialogues and narrative);

  • Graphic attitude (both 2D and 3D);

  • Basic scripting knowledge;
     

  • Unity - Protoyping;
             - C# (Basic);
             - PlayMaker (Basic);
             - Mecanim set up (animations import, editing and eventing);
             - SDK implementation (GameAnalytics, Facebook);
             - Android/iOS building;

  • Unreal Engine 4 - Protoyping;         
    ​                           - Blueprint (Basic);
                               - Animation Blueprint (Basic);

  • RPG Maker (VX Ace) - Prototyping;
                                       - RGSS3 (Basic);

  • Game Maker Studio - Prototyping;
                                     - GML (Basic);
     

  • Blender - Modeling;
                  - Texturing (Basic);
                  - Rigging (Basic);
                  - Skinning (Basic);
                  - Animation (Basic);
                  - Unity import of complete model (materials, animation clips);
                  - Unity assets update management (mesh/animations patches);

  • Gimp (Intermediate);

  • Photoshop (Basic);

  • Inkscape (Basic);

  • Illustrator (Basic);

  • Tux Guitar (Basic);

  • Audacity (Basic);

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